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XANA Launches Web3.0 Gamers Community Token on “FiNANCiE”!

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XANA, led by CEO XANARIO and at the forefront of the AI x Web3.0 Metaverse, has issued and sold tokens on the token platform “FiNANCiE.” Following the initial sale, the tokens achieved a price surge, hitting the price limit within just a few minutes during secondary trading.

Unlike traditional games, XANA has developed several “Web3.0 games” that allow players to earn actual income through gameplay. To support the spread and development of these games, XANA has established the “XANA Gamers” community on FiNANCiE. This community has grown to over 2,500 members and has shown significant excitement and engagement within its channels.

Furthermore, on April 30, 2024, the initial sale of the community token “GT (XANA Gamers Token)” was conducted, with approximately 500,000 tokens sold out quickly. The subsequent secondary trading saw the token hitting the price limit three times in succession shortly after the sale began, indicating a high level of interest and anticipation for the future of this platform.

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What is “XANA Gamers”?

“XANA Gamers” is a community dedicated to creating a new world where individuals can earn a living through the next generation of entertainment, “Web3.0 games.”

Japanese anime, manga, and video games possess the power to captivate a global audience. XANA leverages these cultural products by transforming them into Web3.0 games playable in the metaverse, facilitating a community where activities are shared and successes are celebrated together.

Highlights from the “XANA Gamers” offerings include:

  • Trading card games that integrate famous character IPs such as “ULTRAMAN,” “Astro Boy,” and “CryptoNinja.”
  • “BreakingDown,” a fighting game based on YouTube’s number one popular show.
  • “Run for Money,” a staple popular program from Fuji Television.
  • A racing game featuring a popular chicken hero across South America.

For more information on joining or interacting with the XANA Gamers community, visit their FiNANCiE page: FiNANCiE XANA Gamers

Background and Objectives of Token Issuance

The traditional gaming model where only the developers reap financial benefits is evolving into Web3.0 games, where players themselves become owners and hold assets.

It is becoming increasingly clear that gaming worldwide is shifting towards Web3.0.

In this evolving landscape, XANA is set to release more than four games this year, with over 50 million yen prepared in tournament prize money. As Japan’s largest Web3.0 gaming community, XANA aims to create globally played Web3.0 games originating from Japan. This approach not only enhances the gaming experience by integrating ownership and financial incentives into the gameplay but also pioneers a shift towards a more inclusive and rewarding gaming ecosystem.

XANA SUMMIT 2024 – Call for Exhibitors and Speakers

XANA is planning to host “XANA SUMMIT 2024,” an expo focusing on AI, Web3.0, the Metaverse, and DAOs, in the Metaverse in July 2024. This unprecedented event will bring together leading DAOs and companies to co-create unique pavilions in the Metaverse, attracting tens of thousands of participants.

For more details about the XANA SUMMIT, please visit: https://xana.net/blog/xana-summit-2024-the-future-of-ai-web3-0-and-metaverse-unveiled/

Call for Exhibitors

XANA SUMMIT is currently seeking companies interested in exhibiting at the Metaverse venue. If your company is interested, please inquire using the form below: Exhibitor Application Form

Call for Speakers

If you are interested in speaking at the event, please contact us using the form below: Speaker Application Form

Pre-registration for Participants

If you are considering participating in the event, please pre-register using the form below: Pre-Registration Form

XANA CEO XANARIO Profile

XANARIO is an entrepreneur and entertainment producer originally from Nara Prefecture, Japan. After living in Los Angeles, Beijing, and Indonesia, he currently resides in Dubai. He began his career with an artist contract with Avex, handling renowned songs for Initial D, TRF, and others before becoming an independent entrepreneur. XANARIO produced fashion shows at the X Japan Tokyo Dome and Taiwan Stadium, as well as shows for New York Fashion Week, before forming a DJ group with members from Japan, Korea, and China. He provided music for Chinese TV programs and films and conducted a world tour that spanned over 200 cities. He has also performed at major festivals like Summer Sonic Shanghai. Inspired by his encounters with blockchain and virtual reality, he incorporated his group and developed XANA. In 2022, he successfully listed on the top five global exchanges. Currently, he leads an organization with over 120 employees across seven global locations. XANARIO is trilingual in Japanese, Chinese, and English. He has received accolades including third place at the CES 2024 Web3.0 Pitch Competition, winner of the ICC Startup Catapult 2023, the Tokyo Dome EnXross award, and finalist at the Tokyo Venture Companies Championship 2024.

XANA

XANA is the leading Web3.0 Metaverse in Japan and ranks third globally, utilizing AI technology. It offers a virtual world where anyone can easily create avatars, spaces, and games, and engage in buying and selling assets. XANA provides an alternative reality where individuals can achieve self-actualization and become their ideal selves. The platform has already been adopted in over 100 cases across various sectors including listed companies, local governments, and educational institutions.

Main Applications and Achievements:

  • Virtualization of the Koto Heartful Museum in Koto Ward, Tokyo, for the Tokyo Olympics and Paralympics.
  • Adoption by China’s Central Academy of Fine Arts International School for Web3.0 classes.
  • Creation of a virtual human for the Unicorn Fashion Award at Milan Fashion Week.
  • Establishment of a Metaverse division in Tottori Prefecture with XANA, including the formal employment of AI avatar staff.
  • Acquisition of XANA land by J&J Business Creation, a joint venture between JTB and JCB, for Metaverse development.
  • Acquisition of XANA land by three Fujisankei Group companies for Metaverse expansion.
  • Metaverse development and NFT game conversion of the popular Fuji TV show “Run for Money” on XANA.
  • Land acquisition by Noritake Kinashi on XANA Metaverse for an art exhibition.
  • Simultaneous real and virtual release of Metaverse avatar T-shirts by Calbee and Sumo, available at AEON stores nationwide.
  • Metaverse collaboration with the martial arts entertainment “BreakingDown.”
  • Metaverse NFT conversion and Web3.0 game development for ULTRAMAN (20,000 NFTs sold out in 10 seconds).
  • Metaverse NFT conversion and Web3.0 game development for “Astro Boy” (25,000 NFTs sold out on pre-order).
  • Immediate sell-out of XANA Metaverse land, generating 600 million yen within a few hours.
  • Implementation of XANA’s proprietary public blockchain “XANA Chain” by three of the world’s leading exchanges.

For the latest updates and to connect with XANA:

About NOBORDER.z

NOBORDER.z is a next-generation entertainment technology company that operates under the vision of a “world without borders.” With central operations in New York, USA, and Dubai, it extends its business across five countries worldwide. The company specializes in merging entertainment and technology, focusing on blockchain-based metaverse environments and NFT platforms.

Company Name: NOBORDERZ MANAGEMENT CONSULTANCIES (ノーボーダーズ)

Location: Office 414, Building 4, Emaar Business Park, Dubai, UAE

Business Activities: Development and management of blockchain technology, VR (Virtual Reality), XR (Extended Reality), AI (Artificial Intelligence), and NFT (Non-Fungible Tokens) services.

CEO: Rio Takeshi Kubo (久保武士)

Company Website: https://www.noborderz.com

CEO’s X Account: https://twitter.com/XANARIO_jp

CEO’s VOICY: https://voicy.jp/channel/2968

Contact Information:

NOBORDER.z aims to integrate cutting-edge technologies with the creative arts to produce innovative entertainment experiences that transcend traditional geographical and digital boundaries.

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