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Elapsed Time 2023: Enhancing Virtual Interactions with Count-Up Timers

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What is Elapsed Time?

Elapsed Time is a sophisticated component designed for virtual environments, enabling the measurement of time between interactions with two specific objects. By attaching the Elapsed Time component to an object, a count-up timer activates when an avatar contacts object A (trigger activation) and ceases upon contact with object B (trigger activation). This feature stands out from similar components like the Time Limit, which focuses on countdowns, and Countdown, which is limited to one object and emphasizes urgency.

How to Use Elapsed Time?

Implementing the Elapsed Time Component

  1. Select Two Assets: Choose from the left panel (See attached images 1 (a) and (b)).
  2. Place Assets on Terrain: Position the selected assets on the terrain (Refer to attached images 2(a) and (b)).
  3. Access Component List: When an asset is selected on the terrain, a component list will appear on the right panel (See attached image ③).

4. Choose Elapsed Time Component: Select this option from the right panel.
5. Timer Start Configuration: Click on the first asset (a) and check mark the Time Start.

6. Timer End Setup: Click on the second asset (b) and check to mark the Time End.

7. Test Your Setup: Click the test button in the upper right corner to confirm the Elapsed Time settings in a test play.

8. Timer Activation: When the avatar contacts the first object (trigger activation), the count-up timer starts.

9. Timer Deactivation: Contact with the second object (trigger activation) stops the timer.

The Elapsed Time component is an essential tool for creators looking to add a sense of timing and progression to their virtual environments. It’s particularly useful for games and simulations where tracking the duration of specific actions or events is crucial.

Ready to Track Time in Your Virtual World? Incorporate the Elapsed Time component now and bring a new level of engagement and challenge to your virtual environments! 🌐⌛🚀

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