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Time Limit 2023: Integrating Countdown Dynamics into Virtual Interactions

Let’s try using the TimeLimit feature to measure the movement time between two objects.
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What is the timer function?

Inside the game component, there are three timer functions.
Time Limit Count down the time between the two objects.
Elapsed Time Measure the time between the two objects with a count-up timer.
CountDown Count down from the time a single object is touched.
The three timer functions are:

“TimeLimit” refers to?

“TimeLimit” is a game component that counts down from the moment “Object A,” set as the starting point, is touched until “Object B,” set as the endpoint, is touched. [embedpress]https://content.jwplatform.com/videos/5oSzmlys-lnOd3YQs.mp4[/embedpress]

How to set up TimeLimit:

Set the start point.

1. Select the object, then click on the location of the red circle. This will display a list of components.

[embedpress]https://content.jwplatform.com/videos/hPyVXuFg-lnOd3YQs.mp4[/embedpress] 2. Select the object for which you want to set the start point, then click on “Time Limit.”
3. The Time Limit settings screen will appear.
4. Click on “Time Start.”
5. A field to input the time limit will be displayed.
6. Input the desired time limit you want to set.
7. That’s all for the settings.

Set the endpoint.

1. Select the object, then click on the location of the red circle. This will display a list of components.

[embedpress]https://content.jwplatform.com/videos/hPyVXuFg-lnOd3YQs.mp4[/embedpress] 2. Select the object for which you want to set the end point, then click on “Time Limit.”
3. The Time Limit settings screen will appear.
4. Click on “Time End.”
5. That’s all for the settings.
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