Let’s display a message using the Display Messages feature.
What is the method for displaying messages?
There are three features for displaying messages.
Display Messages
By touching the configured object, the message will be displayed. The message disappears automatically.
Message display time | Display method | |
START | 5 seconds | When you touch the object, it is displayed all at once. |
Narration
“By touching the configured object, the message will be displayed. The message does not disappear automatically; it disappears when you tap the ❌ that appears when ‘Force Close’ is turned ON.”
Message display duration | Display method | |
Trigger Narration | Until the ❌ is tapped (when Force Close is ON) | When you touch the object, it is displayed all at once. |
Story Narration | Until the ❌ is tapped (when Force Close is ON) | When you touch the object, it displays one character at a time. |
Info PopUp
You can now add a title to the message. Also, by keeping ‘Popup always on display’ ON, information can be displayed without the need to touch the object.
Message display duration | Display method | Whether there is a title or not | |
ON | Until the ❌ is tapped | Displayed from the time the app is launched | With a title |
OFF | Until the ❌ is tapped | When you touch the object, it is displayed all at once. | With a title |
What is Display Messages?
‘Display Messages’ is a game component that displays messages on the screen. There are two types of this component: ‘START’ and ‘END’, with different timing for the messages to disappear.
START
When you select ‘START’ in Display Messages, you can display messages for the set duration of time after touching the object.
Display Messages Configuration
START
1. Select the object and click on the location of the red circle. This will display the list of components.
2. Click on ‘Display Messages’.
3. Click on ‘Start’ under ‘Display Messages’.
4. Enter the time duration you want the message to be displayed in ‘Messages Display Time’.
5. Enter the message you want to display in the text box.
6. That concludes the setup.