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Elapsed Time 2023: Enhancing Virtual Interactions with Count-Up Timers

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Let’s try using the Elapsed Time feature to measure the movement time between two objects.

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What is the timer function?

Among the game components, there are three timer functions.”

Time Limit Count down the time between the two objects.
Elapsed Time Measure the time between the two objects with a count-up timer.
CountDown Count down from the time a single object is touched.
The three timer functions are:

Elapsed Time refers to?

“Elapsed Time” is a game component that measures time incrementally from the moment “Object A,” set as the starting point, is touched until “Object B,” set as the endpoint, is touched.

Setting up Elapsed Time:

Set the start point.

1. Select the object, then click on the location of the red circle. This will display a list of components.

2. Click on “Elapsed Time.”

3. The detailed settings screen for “Elapsed Time” will appear.

4. Check the box for “Time Start.”

5. That’s all for the settings.

Set the endpoint.

1. Select the object, then click on the location of the red circle. This will display a list of components.

2. Click on “Elapsed Time.”

3. The detailed settings screen for “Elapsed Time” will appear.

4. Check the box for “Time End.”

5. That’s all for the settings.

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